Text race history for 'ello (boerewors)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
11783 2018-11-14 11:19:52 115.28 97%
11524 2018-11-01 04:18:56 104.93 97%
11295 2018-10-23 12:50:44 98.15 97%