The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
11783 | 2018-11-14 11:19:52 | 115.28 | 97% |
11524 | 2018-11-01 04:18:56 | 104.93 | 97% |
11295 | 2018-10-23 12:50:44 | 98.15 | 97% |