The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1408 | 2019-10-14 20:49:58 | 64.25 | 97% |
585 | 2019-09-18 21:30:53 | 63.27 | 98% |