The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1265 | 2018-05-05 20:36:44 | 92.50 | 98% |
988 | 2018-03-20 20:56:13 | 79.52 | 97% |