Text race history for Bananko (bananko)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1265 2018-05-05 20:36:44 92.50 98%
988 2018-03-20 20:56:13 79.52 97%