The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
13136 | 2018-09-27 00:37:22 | 121.84 | 100% |
12907 | 2018-09-22 16:34:59 | 89.48 | 96% |