Text race history for T^T (asylumchess)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
5760 2018-07-05 10:08:37 93.39 97%
1941 2018-04-22 08:32:17 68.27 95%
1753 2018-04-21 04:17:56 68.78 96%
779 2018-04-07 09:23:44 63.31 95%