The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5760 | 2018-07-05 10:08:37 | 93.39 | 97% |
1941 | 2018-04-22 08:32:17 | 68.27 | 95% |
1753 | 2018-04-21 04:17:56 | 68.78 | 96% |
779 | 2018-04-07 09:23:44 | 63.31 | 95% |