The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4357 | 2017-10-27 10:59:00 | 60.40 | 96% |
4069 | 2017-10-23 18:08:48 | 66.54 | 97% |