The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4308 | 2018-11-20 16:16:54 | 67.22 | 94% |
3648 | 2018-10-26 04:54:06 | 67.30 | 95% |
3345 | 2018-10-17 09:16:05 | 66.23 | 96% |
3077 | 2018-10-13 08:20:42 | 68.53 | 96% |
3001 | 2018-10-12 14:58:49 | 69.22 | 95% |