The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16697 | 2019-04-10 04:56:58 | 58.82 | 97% |
14222 | 2018-10-25 06:18:51 | 65.89 | 98% |
12094 | 2018-07-30 10:56:40 | 61.61 | 98% |
8610 | 2018-03-07 08:43:30 | 65.63 | 98% |