Text race history for Apoorv (apoorv16)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
16697 2019-04-10 04:56:58 58.82 97%
14222 2018-10-25 06:18:51 65.89 98%
12094 2018-07-30 10:56:40 61.61 98%
8610 2018-03-07 08:43:30 65.63 98%