The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1579 | 2020-11-30 16:17:16 | 59.41 | 95% |
726 | 2020-10-28 20:08:30 | 57.07 | 96% |