The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1046 | 2018-12-27 14:38:58 | 64.49 | 97% |
277 | 2017-12-08 09:43:22 | 41.63 | 96% |