The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
356 | 2020-05-04 10:03:35 | 53.89 | 95% |
122 | 2020-04-30 19:24:16 | 41.71 | 95% |