Text race history for _les_ (_les_)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
7317 2018-07-04 18:38:49 66.60 100%
4275 2017-12-04 23:48:50 62.80 100%