The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
7317 | 2018-07-04 18:38:49 | 66.60 | 100% |
4275 | 2017-12-04 23:48:50 | 62.80 | 100% |