The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
16219 | 2019-02-14 01:49:59 | 105.48 | 99% |
14299 | 2018-12-05 03:49:27 | 106.26 | 98% |
9526 | 2017-06-27 18:37:57 | 99.31 | 100% |
8799 | 2017-05-07 21:20:58 | 93.65 | 96% |
8789 | 2017-05-07 21:02:21 | 99.88 | 98% |
8572 | 2017-04-28 19:34:23 | 98.72 | 97% |
8251 | 2017-04-17 18:54:33 | 88.86 | 94% |