The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
21240 | 2020-09-03 00:28:53 | 103.31 | 97% |
17562 | 2020-06-11 20:47:55 | 103.53 | 97% |
11163 | 2020-01-24 02:34:37 | 91.67 | 97% |
10594 | 2020-01-13 03:07:41 | 102.33 | 98% |
9480 | 2019-12-14 00:51:08 | 92.92 | 97% |
8472 | 2019-11-17 19:36:11 | 100.55 | 97% |
6426 | 2019-10-06 20:03:38 | 98.11 | 96% |