The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
45771 | 2020-12-09 13:17:12 | 91.45 | 97% |
42134 | 2020-10-28 14:10:08 | 94.17 | 98% |
33943 | 2020-05-22 11:23:20 | 91.42 | 99% |
30091 | 2020-03-14 11:38:26 | 95.84 | 98% |
29836 | 2020-03-12 10:20:49 | 95.59 | 98% |
25597 | 2019-12-28 16:11:10 | 82.95 | 96% |
25435 | 2019-12-26 08:17:52 | 88.99 | 97% |
21738 | 2019-11-16 16:33:36 | 96.31 | 97% |
20227 | 2019-10-28 06:43:45 | 92.15 | 98% |
19626 | 2019-10-16 15:54:10 | 77.02 | 96% |
19605 | 2019-10-16 13:39:47 | 88.63 | 99% |
16402 | 2019-07-08 12:58:30 | 84.79 | 97% |
12399 | 2019-04-23 14:38:22 | 81.38 | 97% |
4438 | 2019-01-20 15:34:09 | 72.73 | 95% |
456 | 2018-11-19 13:39:46 | 38.04 | 97% |