The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
22227 | 2020-11-20 03:11:28 | 84.46 | 97% |
21696 | 2019-07-08 05:17:34 | 81.97 | 96% |
20423 | 2019-05-31 20:57:21 | 79.80 | 96% |