To move through a tree of paths using hill climbing, proceed as in depth-first search, but order the choices according to some heuristic measure of remaining distance. The better the heuristic measure is, the better hill climbing will be relative to ordinary depth-first search.
Game | Time | WPM | Accuracy |
---|---|---|---|
32309 | 2019-12-30 23:17:57 | 118.38 | 98% |
29064 | 2017-12-28 19:20:35 | 131.26 | 98% |
26132 | 2017-09-25 16:47:57 | 132.16 | 99% |
25215 | 2017-08-28 19:57:57 | 125.98 | 99% |
23366 | 2017-06-29 19:19:47 | 123.84 | 99% |
23229 | 2017-06-28 15:06:45 | 140.71 | 100% |
20695 | 2017-05-16 16:27:10 | 133.62 | 97% |
20511 | 2017-05-15 17:00:13 | 126.11 | 97% |
20440 | 2017-05-15 14:07:10 | 129.69 | 96% |
19858 | 2017-05-09 16:48:38 | 134.41 | 98% |
19842 | 2017-05-09 16:20:26 | 126.76 | 96% |
18790 | 2017-04-11 18:14:36 | 138.25 | 99% |
18086 | 2017-03-22 20:22:35 | 133.04 | 97% |
17650 | 2017-03-15 15:10:59 | 109.96 | 92% |
17307 | 2017-03-06 20:09:12 | 125.51 | 96% |
16868 | 2017-02-17 19:29:49 | 138.21 | 100% |
15799 | 2017-01-16 15:51:30 | 96.08 | 89% |