The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
Game | Time | WPM | Accuracy |
---|---|---|---|
15743 | 2019-03-22 00:14:04 | 109.03 | 98% |
15722 | 2019-03-21 23:48:34 | 125.63 | 99% |
15147 | 2019-02-10 22:28:32 | 115.78 | 98% |
14610 | 2018-12-31 21:17:58 | 109.97 | 97% |
11826 | 2018-07-15 20:41:18 | 100.67 | 96% |
11511 | 2018-03-29 01:57:40 | 103.75 | 97% |
11163 | 2018-02-25 15:31:43 | 117.90 | 99% |
10668 | 2018-02-05 01:16:27 | 98.44 | 97% |
8772 | 2017-10-20 21:52:33 | 102.94 | 97% |
7045 | 2017-07-24 03:51:32 | 106.72 | 98% |
6246 | 2017-06-17 18:14:20 | 109.27 | 99% |
5873 | 2017-06-08 01:43:45 | 102.41 | 98% |
5758 | 2017-06-05 20:47:09 | 103.58 | 99% |
3429 | 2017-02-15 23:24:46 | 103.59 | 100% |
3132 | 2017-02-13 20:47:05 | 97.77 | 98% |
2224 | 2017-01-22 22:05:18 | 99.15 | 96% |