The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4500 | 2019-02-11 02:34:29 | 88.07 | 96% |
2713 | 2018-09-18 00:52:53 | 98.46 | 97% |
2569 | 2018-09-17 16:06:14 | 94.19 | 96% |
1630 | 2018-09-01 06:20:48 | 96.27 | 97% |