The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2871 | 2018-10-02 04:02:41 | 114.87 | 98% |
2576 | 2018-07-02 05:26:41 | 109.94 | 98% |
42 | 2018-01-04 04:25:27 | 81.03 | 95% |