The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
13573 | 2018-05-31 21:36:00 | 111.75 | 100% |
12142 | 2018-03-24 21:32:40 | 92.75 | 97% |
5446 | 2017-12-27 00:08:32 | 85.51 | 97% |
4765 | 2017-12-22 05:05:31 | 83.68 | 98% |
4764 | 2017-12-22 05:04:42 | 70.91 | 95% |
4489 | 2017-12-20 05:31:45 | 83.66 | 99% |
492 | 2017-11-16 04:40:03 | 78.26 | 97% |