Text race history for TimeLoad (timeload)

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The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.

Game Time WPM Accuracy
2418 2020-05-22 08:28:33 135.26 100%
447 2018-02-18 04:26:02 99.99 98%