The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
491 | 2018-11-01 15:49:01 | 71.32 | 97% |
444 | 2018-10-24 16:04:20 | 65.83 | 94% |