The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8282 | 2019-08-16 04:32:46 | 89.11 | 97% |
5624 | 2018-09-04 22:52:38 | 93.54 | 98% |
993 | 2017-10-24 00:15:40 | 79.61 | 97% |