The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3388 | 2017-09-27 23:28:21 | 74.61 | 96% |
3137 | 2017-06-20 04:17:26 | 77.03 | 97% |
2955 | 2017-04-11 04:21:16 | 62.20 | 91% |
2708 | 2017-03-05 03:16:00 | 68.44 | 97% |