The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9665 | 2017-09-16 14:59:52 | 54.16 | 96% |
9008 | 2017-07-06 14:15:06 | 46.73 | 96% |
8869 | 2017-06-29 12:52:46 | 56.72 | 96% |