The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
5912 | 2019-01-07 05:31:14 | 72.84 | 98% |
2548 | 2018-05-05 23:10:18 | 58.71 | 99% |
1427 | 2018-01-27 06:13:59 | 70.70 | 99% |