The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3649 | 2017-06-21 08:09:45 | 75.71 | 98% |
3170 | 2017-04-01 13:32:54 | 71.65 | 94% |
2765 | 2017-02-11 13:33:04 | 63.14 | 94% |