The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2058 | 2017-06-07 16:29:23 | 59.63 | 96% |
1780 | 2017-02-23 08:58:43 | 61.04 | 95% |