The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1211 | 2017-06-12 03:52:41 | 78.15 | 97% |
1126 | 2017-06-09 18:50:18 | 84.05 | 98% |
958 | 2017-06-04 21:25:09 | 72.70 | 96% |
312 | 2017-05-20 14:33:08 | 72.05 | 91% |