The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
161 | 2017-09-28 01:03:08 | 50.60 | 96% |
7 | 2017-09-18 09:27:01 | 50.93 | 95% |