The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
7854 | 2017-08-14 19:46:11 | 100.42 | 98% |
6060 | 2017-06-18 17:02:10 | 93.08 | 98% |