The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2764 | 2019-02-15 04:20:31 | 67.47 | 97% |
2186 | 2019-01-11 00:28:52 | 59.13 | 96% |