The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9314 | 2018-06-05 17:20:03 | 69.42 | 97% |
9127 | 2018-05-06 08:02:26 | 64.46 | 96% |
6698 | 2017-05-22 03:37:25 | 65.77 | 95% |
5277 | 2017-03-09 11:00:10 | 58.86 | 90% |
4945 | 2017-02-18 14:34:01 | 58.50 | 91% |
4345 | 2017-01-16 14:24:48 | 58.08 | 89% |