The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
319 | 2017-11-26 09:22:16 | 94.52 | 98% |
25 | 2017-11-03 06:34:21 | 94.05 | 98% |