The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
28555 | 2017-12-06 20:55:42 | 124.28 | 99% |
26249 | 2017-09-26 17:15:16 | 137.51 | 100% |
24734 | 2017-08-16 17:31:15 | 125.55 | 99% |
23767 | 2017-07-17 17:54:14 | 117.64 | 99% |
22604 | 2017-06-21 20:33:30 | 136.63 | 100% |
22508 | 2017-06-21 13:07:33 | 125.04 | 99% |
21342 | 2017-05-24 16:47:56 | 116.46 | 96% |
20356 | 2017-05-12 16:40:32 | 129.93 | 97% |
19443 | 2017-04-28 14:20:12 | 136.84 | 100% |
19083 | 2017-04-18 15:17:28 | 125.96 | 96% |
17584 | 2017-03-14 15:08:58 | 131.20 | 100% |