The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8520 | 2019-12-29 13:02:39 | 94.98 | 96% |
3502 | 2019-01-19 14:59:27 | 74.84 | 96% |
3136 | 2019-01-04 21:45:29 | 69.57 | 95% |
2867 | 2018-12-18 01:11:18 | 72.53 | 95% |