The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3512 | 2018-11-29 22:51:36 | 128.48 | 99% |
3023 | 2018-11-26 17:26:48 | 110.87 | 98% |