The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
592 | 2019-06-24 23:59:16 | 83.39 | 98% |
563 | 2019-06-24 19:28:08 | 76.51 | 97% |