The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
286 | 2017-03-21 09:29:28 | 42.29 | 88% |
259 | 2017-03-20 06:48:13 | 44.55 | 92% |
119 | 2017-03-16 07:20:29 | 29.75 | 85% |