The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
18219 | 2018-07-13 17:22:01 | 87.77 | 96% |
17792 | 2018-06-28 21:05:49 | 114.30 | 98% |
17383 | 2018-05-31 16:48:56 | 97.01 | 96% |
14604 | 2018-03-26 13:24:40 | 99.69 | 97% |
14328 | 2018-03-20 16:10:46 | 101.58 | 98% |
6828 | 2017-09-22 14:24:38 | 102.79 | 97% |
4463 | 2017-07-28 11:33:46 | 96.96 | 96% |
1331 | 2017-05-24 18:00:02 | 101.96 | 96% |