The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3392 | 2018-07-10 20:59:47 | 103.18 | 96% |
663 | 2018-04-11 13:04:52 | 86.21 | 98% |
630 | 2018-04-11 01:06:54 | 80.39 | 97% |