The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3912 | 2019-07-11 13:35:30 | 89.60 | 98% |
3028 | 2017-12-11 11:26:00 | 74.98 | 97% |