The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
96902 | 2019-05-08 05:37:21 | 101.24 | 95% |
87580 | 2019-02-22 17:57:29 | 113.40 | 97% |
76446 | 2018-09-25 17:37:06 | 111.02 | 98% |
74573 | 2018-09-09 23:35:54 | 116.75 | 98% |
69463 | 2018-07-09 00:35:21 | 119.05 | 98% |
59735 | 2017-11-15 01:17:17 | 128.27 | 99% |
58941 | 2017-11-06 21:55:10 | 121.13 | 97% |
57230 | 2017-10-21 16:47:50 | 124.17 | 99% |
51535 | 2017-07-11 00:29:08 | 102.38 | 97% |
48885 | 2017-04-24 21:19:05 | 110.90 | 93% |
48489 | 2017-04-20 05:39:33 | 131.75 | 97% |
48339 | 2017-04-17 21:08:21 | 115.37 | 93% |
47905 | 2017-04-11 17:11:34 | 115.36 | 94% |
40252 | 2017-02-02 06:28:46 | 125.69 | 97% |
40152 | 2017-02-02 01:04:37 | 100.71 | 93% |
37563 | 2017-01-15 03:20:09 | 95.13 | 91% |