The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1045 | 2019-12-26 12:17:45 | 61.21 | 96% |
452 | 2017-03-25 13:35:46 | 62.24 | 94% |