The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2886 | 2018-06-18 18:58:49 | 56.29 | 98% |
2679 | 2018-04-12 19:14:52 | 72.85 | 100% |