The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4151 | 2020-05-14 17:52:56 | 68.85 | 96% |
822 | 2018-10-08 01:35:10 | 72.16 | 99% |
588 | 2018-06-15 17:04:25 | 67.36 | 97% |