The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
163 | 2020-10-02 07:32:38 | 102.00 | 97% |
117 | 2020-09-23 09:16:09 | 107.08 | 98% |