The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2036 | 2017-07-13 18:57:14 | 54.34 | 98% |
1691 | 2017-05-20 21:10:34 | 48.99 | 92% |
1590 | 2017-05-13 16:41:34 | 51.87 | 95% |
1499 | 2017-05-08 09:17:12 | 45.48 | 90% |
1453 | 2017-05-07 09:26:08 | 39.90 | 90% |
1041 | 2017-03-29 11:23:24 | 41.40 | 95% |