The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
6206 | 2018-07-10 20:59:48 | 100.81 | 96% |
5914 | 2018-06-28 20:00:09 | 113.30 | 98% |
3587 | 2018-04-27 21:08:34 | 112.70 | 98% |
2974 | 2018-03-04 01:59:53 | 109.26 | 97% |
1824 | 2018-01-31 22:59:59 | 95.65 | 97% |
1753 | 2018-01-28 22:33:21 | 86.06 | 96% |